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You can use the QTVRGetAngularUnits function to get the type of unit currently used when specifying angles.
QTVRAngularUnits QTVRGetAngularUnits (QTVRInstance qtvr);
The QTVRGetAngularUnits function returns, as its function result, a constant that indicates the type of angular unit currently used by the movie instance specified by the qtvr parameter. Angular values you pass to other QuickTime VR functions (for example, QTVRSetPanAngle ) are interpreted in those units.
Use QTVRSetAngularUnits (next) to set the type of angular unit used by a QuickTime VR movie.
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